Assets I created or worked on during my time at EA Tiburon working on NBA Live 16. I worked on over 50 unique player heads and many more gear and accessory assets. These are just a few of the best examples.
James Harden's head I worked on. After the vendor fitted the 3D scan, I did some minor clean up on the high resolution model, created the skin textures and hair, and implemented the head in the game
Joe Harris' head I worked on. After outsourcing fitted the 3D scan I did some minor clean up on the high resolution model topology issues and resculpting the mouth, created the normal maps, and implemented the head in the game
Amir Johnson's head and body I worked on. After outsourcing fitted the 3D scan I did some clean up on the high resolution model to fix the eyes and nose, cleaned up the skin texture and normal maps, as well as the clothing and tattoos