Website powered by
Frank Aliberti
Frank Aliberti
Senior Character Artist at 2K Games
Lake Nona, FL, United States

Summary

I started in the video game industry in mid 2014 making stylized PBR pixel art characters for a small independent video game studio in Seattle. After sometime I was picked up by a major triple A developer in Florida in early 2015 and quickly made the transition to hyper-realistic characters. I worked at EA Sports in Florida for about a year before moving on to a simulation studio called Creative Veteran Productions.

At CVP I was able to learn a whole new world over government contractors, medical simulations and VR training. It was a great challenge that put me ahead of the competition and taught me great skills that would prove invaluable in this market. The people I met at Creative Veteran Productions were one of the most humble and granting people ever since I immigrated into the US, even offering to sponsor my Green Card while my student Visa expired.

In early 2017, while my Green Card got processed I left CVP and did freelancing for almost 2 years, which allowed me to work with a variety of projects, styles and cultures that taught me a lot in my career. Toys and collectibles, for instance, which has been a big passion of mine for a very long time were one of the markets I was pleased to be a part of. And also the possibility of going back to stylized characters, which is something I hadn't done since I started my career back in 2014.

After 2 years of freelancing I moved back to Florida in late 2018, with a Green Card, and did another year working on a photorealistic sports title in-house at EA Tiburon. The experience this year was incredible, both from developing my character art skills, as well as garnering leadership experience.

During this year working at a triple A studio I never gave up my smaller indie and toy related clients from the time I had been freelancing. So in my free time I worked in a more leadership role, hiring subcontractors to be able to deliver the work my clients required, on time and under budget. Weekends and nights.

Once my contract at EA was over in late 2019 I spent a few months consulting for a military contractor and research group on a character creator package, generating a character workflow that would make possible for them to scale up or down their team according to the incoming volume of work. In early 2020 I moved to Idaho to join Visual Purple's team as their Senior Character Artist.

At Visual Purple I started in production, creating photorealistic characters for VR training focused on the Air Force academic materials. But during my time at the studio my biggest contribution was spearheading the construction and implementation of a photogrammetry rig, as well as creation of a pipeline of efficient character art workflow that would provide scalability and systematic platform application.

As a senior I was tasked with mentoring and training younger 3D artists as well as creating documentation for workflows and processes. As of 2021 I started dedicating more of my time to an unannounced independent commercial VR title the studio has been working on.

In late 2021 I got an offer from Playstation Studios Visual Arts to join their Outsourcing Team and move on to a new challenge in my career. I would be the first Character Artist to join the Outsourcing Department, being brought in to assist in the transition of all outsourcing tasks and workflows between the Character Art Department and the newly established Character Outsourcing Department.

With the collaboration of the Lead Character Artist I was responsible for spearheading the creation of review boards, guidelines, benchmarks and strengthening the visualization of vendor production in an effort to shape and standardize the character art side of the Outsourcing Department.

In addition I was able to utilize my experience to aid the Prop Outsourcing Department with their tasks on a daily basis, offering support and mentoring to younger artists.

Skills

Digital SculptingAnatomyCharacter Modeling3D ModelingLow-poly ModelingTexturingTexture BakingSculptingCharacter Design3D Scanning3D PrintingPBR TexturingCreature ModelingCreature DesignPhotorealistic CharactersLeadershipPipeline DevelopmentPhotogrammetry

Software proficiency

Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
R3DS Wrap
R3DS Wrap
Metashape
Metashape
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Frostbite Engine
Frostbite Engine
TopoGun
TopoGun
3DCoat
3DCoat
Unity
Unity
3ds Max
3ds Max
Mudbox
Mudbox
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Houdini
Houdini
Character Creator
Character Creator
iClone
iClone
Ignite Engine
Ignite Engine

Productions

  • Ps5black
    • Video Game
      Firewall Ultra
    • Year
      2023
    • Role
      Senior Artist
    • Company
      Playstation Studios
  • Ps5black
    • Video Game
      Helldivers 2
    • Year
      2023
    • Role
      Senior Artist
    • Company
      Playstation Studios
  • 8fb30acb 898a 46d0 8fc0 c52e52be212b
    • Video Game
      WWE 2K23
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Visual Concepts Austin
  • Game cover
    • Video Game
      Due Process
    • Year
      2020
    • Role
      Character Artist
    • Company
      GEC Corp
  • Madden21 ps5
    • Video Game
      Madden 21
    • Year
      2020
    • Role
      Character Artist
    • Company
      Electronic Arts Tiburon
  • Madden21 ps4
    • Video Game
      Madden 21
    • Year
      2020
    • Role
      Character Artist
    • Company
      Electronic Arts Tiburon
  • 195458b
    • Video Game
      Madden 20
    • Year
      2019
    • Role
      Character Artist
    • Company
      Electronic Arts Tiburon
  • Nba18 gamecover
    • Video Game
      NBA Live 18
    • Year
      2017
    • Role
      Character Artist
    • Company
      Electronic Arts Tiburon
  • Daarcgamecover
    • Video Game
      DAARC
    • Year
      2016
    • Role
      Character Artist
    • Company
      Creative Veteran Productions
  • Medsurggamecover
    • Video Game
      MedSurg
    • Year
      2016
    • Role
      Character Artist
    • Company
      Creative Veteran Productions
  • Chargenursegamecover
    • Video Game
      Charge Nurse
    • Year
      2016
    • Role
      Character Artist
    • Company
      Creative Veteran Productions
  • Nba16 gamecover
    • Video Game
      NBA Live 16
    • Year
      2015
    • Role
      Character Artist
    • Company
      Electronic Arts Tiburon

Experience

  • Senior Character Artist at 2K Games
    Austin, TX
    October 2022 - Present

  • Senior Artist at Playstation Studios Visual Arts
    San Diego, CA, United States of America
    September 2021 - October 2022

  • Senior Character Artist at Visual Purple
    Boise, ID, United States of America
    April 2020 - September 2021

  • Senior Character Artist at Solers Research Group
    Sanford, FL, United States of America
    November 2019 - March 2020

  • Character Artist at Electronic Arts Tiburon
    Maitland, FL, United States of America
    November 2018 - November 2019

  • Character Artist at Freelance
    São Paulo, Brazil
    January 2017 - November 2018

  • Character Artist at Creative Veteran Productions
    Winter Garden, FL, United States of America
    January 2016 - January 2017

  • Character Artist at Electronic Arts Tiburon
    Maitland, FL, United States of America
    January 2015 - January 2016

  • Character Artist at Giant Enemy Crab Games
    Redmond, WA, United States of America
    August 2014 - January 2015